The group exhibition picks up on the discourse around the concept of the „non-player character,“ which was originally borrowed from the world of computer games and refers to characters that do not directly follow the will and actions of a player, but are controlled by computer algorithms. These non-player characters act schematically, they run in loops, following pre-programmed instructions.
Transferred to „real life,“ connections arise to psychological-philosophical questions that reveal a disinterest in the self as the core of mechanical action, thought, and feeling. „Is it possible not to be a zombie,“ to have a will of one‘s own (P. D. Ouspensky)?
In such a construct of an auto-system of the human being, ways of life based on it are oriented to automated external processes and thought patterns. The absence of an introspection, of a reflective inner monologue increasingly favors adherence to the surfaces of the world of things, to fictions and virtual illusory realities of the Black Mirror.
The exhibition „non-player character“ combines objectified representations of the human being, fragmented bodies and faceless followers with choreographies of robotized processes and empty shells of staged everyday performance.
The exhibition is funded by
Ministerium für Bildung, Wissenschaft und Kunst, Mecklenburg-Vorpommern